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Dead space 2017 review
Dead space 2017 review








dead space 2017 review

“It’s not like changing or remaking it for the sake of doing that, but it feels like there are elements that we can take from the original and actually push them even further while keeping the essence and philosophy of the original.” Image used with permission by copyright holderįrom an immediate technical standpoint, the difference is clear.

dead space 2017 review dead space 2017 review

“It’s been like 15 years since that game has been done, and there’s been a lot of things that have changed in terms of engines, rendering, technology,” Roman tells Digital Trends. With that respect, the team wanted to make sure it was using technology to enhance the original, not redo it. Even the moments that aren’t one-to-one recreations still feel the same.Ĭreative Director Roman Campos-Oriola notes that the EA Motive has a lot of reverence for the original, which is why it jumped at the chance to tackle the project. During my demo, I watched a scientist get maimed by a lurker, got dragged down a hall by a giant tentacle, and found myself locked in that damn decontamination chamber (you know the one). From the moment Isaac Clarke made his fateful walk down the Ishimura’s ship dock, I could tell EA Motive was sticking to the script rather than going after a radical reboot. If you’ve played Dead Space before, the remake will feel instantly familiar.










Dead space 2017 review